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The forces of light and darkness intertwine, OPENING THE GATES OF CHAOS!
48 Articolo Articoli
In Magazzino
In Preordine
Attenzione: Ultimi articoli in magazzino!
Questo articolo è offerto in preordine e viene fornito in base alle quantità che ci vengono assegnate dai nostri distributori e fornitori. Sebbene effettuiamo gli ordini con largo anticipo, le quantità effettivamente ricevute non sono garantite e possono essere ridotte. Se le quantità consegnate risultano insufficienti, potremmo dover limitare le quantità per cliente, evadere gli ordini solo parzialmente o annullare alcune prenotazioni. Per le uscite con domanda molto elevata, le quantità assegnate possono essere notevolmente inferiori a quelle ordinate o addirittura annullate completamente.
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Dettagli completi: https://themanashop.ch/content/6-preorder
| Quantità | Sconto | Salva |
|---|---|---|
| 12 | CHF 4.00 | Fino a CHF 48.00 |
| Fabbricante | Konami |
| Famiglia di giochi | Yu-Gi-Oh! |
| Tipo Prodotto | Confezione di Buste |
Informazioni sul preordine: Questo prodotto potrebbe essere rilasciato durante la nostra chiusura estiva. In tal caso, verrà spedito al nostro rientro (al più tardi entro il 17.08.26). Si prega di effettuare il preordine solo se si è d'accordo con questo possibile ritardo.
The forces of light and darkness intertwine, OPENING THE GATES OF CHAOS!
Get ready for the Duel of your life! Chaos Origins brings back the one-and-only legendary King of Games, with some of his favorite monsters from the original Yu‑Gi‑Oh! manga and anime! Featuring Yami Yugi on the pack and box, this new 100-card booster set reimagines monsters like Black Luster Soldier and Magician of Black Chaos, with powerful new effects designed to compete in today’s tournaments. Plus, FIVE frame-breaking extended art cards that will bring your Duels to life like never before!
The Ritual Monsters that Started it All – Reimagined!
Look for new versions of the original Ritual Monsters: Magician of Black Chaos and Black Luster Soldier, plus a new Ritual Spell Card to Summon either of them!
New Versions of Yugi’s Most Famous Monsters
Revenge of the “Sacred Beasts”!
But there’s more to Chaos Origins than that! After all, the original storyline of Yu‑Gi‑Oh! GX focused on the three Sacred Beasts, and they’re back, more powerful than ever!
The new versions of the Sacred Beasts themselves cannot be Summoned except by a “Sacred Beast” card effect. But the set has so many of those, Summoning them is easier than ever! Each one also has improved versions of their original powers:
Special Summoning the Sacred Beasts is easier than ever, thanks to their new Level 8 “Sacred Beast” helper. He does only one thing: He Special Summons “Sacred Beasts”. But he does it well, and he can do it from anywhere!
There’s plenty more support for Sacred Beasts, too. Their new Field Spell lets you send 3 cards to the Graveyard to Special Summon a “Sacred Beast” from your hand, Deck, Graveyard, or banishment, and make it immune to your opponent’s activated Spell & Trap effects, too! Plus, it lets you draw TWO cards per turn if you control one of the Level 10 Sacred Beasts!
And that’s just the start. Time to get ripped and channel your inner Kagemaru!
Blitzclique Rules
The Blitzclique family eke out a meager existence on a city floating in the sky. You, too, can play this brand-new theme of Thunder scavengers!
The core “Blitzclique” monsters all have effects that activate in your hand to destroy something, and then either Special Summon themselves or another “Blitzclique” monster from your hand. Then all your “Blitzclique” monsters that were already on the field to see the card get destroyed can pick up the pieces and fashion them into loot, by adding more “Blitzclique” cards to your hand! (The type of card you get depends on which monster is doing the looting!)
They’re led into battle by their older leader who can Summon up to 3 Thunder monsters from your hand at once. And he always makes sure they get home safely by returning another Thunder monster to hand to negate the effect of another monster!
You might ask, “Where is home?” It’s their Field Spell! When the uncontrollable mech beasts emerge from the sands below, the Blitzclique family springs into action, calling up the right member for the job from your Deck to your hand and sending them off into battle with an extra 500 ATK/DEF!
It’s Time to En Passant!
In a booster set dedicated to the King of Games, we just had to have a theme dedicated to one of the world’s oldest games: chess!
That big floating chessboard in the sky is the centerpiece of a new world premiere theme that will make your head spin. Like chess itself, this will be a lot to wrap your head around at first, so we’re going to avoid using full card names and use some simple piece names, instead.
The chess theme is one of those rare themes that has no Main Deck monsters. Instead, it has Spells, Traps, and Synchro Monsters! It also works heavily with placing its Monster Cards into the Spell & Trap Zones. There are currently 4 chess monsters: ‘king’ (Level 10), ‘rook’ (Level 8), ‘knight’ (Level 7) – all with plenty of Attack Points! – and the ‘pawn’ (Level 2, and also a Tuner). All are Synchro Monsters. Here’s how it works:
• The chessboard Field Spell lets you Summon a Level 2 chess piece (a ‘pawn’) directly from your Extra Deck each turn, and place a chessman from the Extra Deck in your Spell & Trap Zone.
• Except for the ‘pawn,’ chessmen have effects that activate when placed in the Spell & Trap Zone. The ‘knight’ adds a chess Spell Card from your Deck to your hand. The ‘king’ adds a chess Trap Card from your Deck or Graveyard to your hand. And the ‘rook’ sort of ‘castles’ to place a ‘king’ from your Extra Deck in your Spell & Trap Zone.
• While they’re sitting in your Spell & Trap Zone, these pieces also have extra abilities. The ‘knight’ does 500 damage to your opponent each time they activate a card or effect. The ‘king’ limits your opponent to just 5 monster effects per turn. And the ‘rook’ protects all your chess cards from being destroyed by your opponent’s card effects.
• While they’re monsters, each chessman can banish another card from the field (generally an opponent’s monster). And if the ‘pawn’ uses this ability, it gets promoted by crossing over to your opponent’s field, returning to your Extra Deck, and Special Summoning any chess piece from your Extra Deck. (That’s one way to Special Summon your non-‘pawn’ chessmen.)
• If a chessman Monster Card you control is destroyed (even if it’s in the Spell & Trap Zone), the chessboard Field Spell lets you return any chessman in your Spell & Trap Zone to the Extra Deck, then immediately Special Summon it. (That’s a second way to Special Summon your non-‘pawn’ chessmen.)
• Chess pieces have no special Summoning restrictions, so you can also Synchro Summon them like any other Synchro Monster.
Got all that? Don’t worry, the club meets after school if you need a refresher course.
One other thing. Just like how chess has special opening moves, so do the chessmen. This special Trap Card lets you:
Another cool world premiere card is this new Level 8 Tuner monster. It’s not a chessman, but it works perfectly with the chess strategy.
While it works with any Synchro Monster, this Tuner goes especially well with chessmen.
As an extra special bonus, this monster is available in Chaos Origins as an extended art card!
Chaos Origins contains:
10 Secret Rares
14 Ultra Rares
26 Super Rares
50 Commons
5 cards available as extended art Ultra Rares and Starlight Rares
20 additional cards available as Starlight Rares
Name, design and contents subject to change.
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